Work Experience


QVISTEN ANIMATION AS | Oslo, Norway

Surfacing ArtistApril 2018 - Nov 2018

I work with the show supervisors to create final looks, textures and materials for hero environments to be used in production. I define shader requirements, creating shader networks in Maya and Arnold and use Substance and Mari for creating texture maps.

Credits


BLUR STUDIO | Culver City, California

Texturing ArtistFebruary 2017 - April 2018

My primary responsibilities include texture painting, UV Unwrapping and shading. I used 3ds Max, V-Ray and Substance Painter.

Credits


USRA (For NASA Goddard Space Flight Center) | Savannah, Georgia

Texturing and Lighting InternshipJune 2016 - August 2016

Provided Lighting, Texturing and Shaders in Houdini. Assisted with migration of shots from Houdini 13 to Houdini 15.

Credits


DREAMWORKS ANIMATION INDIA | Bangalore, India

Surfacing Artist August 2010 - July 2015

Provided textures, shaders and fur grooming on multiple TV shows & Feature Films. Also contributed towards in-house training for new and existing artists.

Credits

Education


Master of Arts in Visual Effects

Savannah College of Art & DesignSavannah, USA2016

Bachelor of Science in Information & Technology

Sikkim Manipal UniversityBangalore, India2014

Professional Diploma in Visual Effects

Gnomon School of Visual EffectsHollywood, USA2009