Work Experience


MR. X INC | Toronto, Canada

Senior Look-Dev / Texturing ArtistFeb 2019 - Present

I am primarily resposible for creating textures and photoreal look-dev for variety of CG assets. I work closely with CG supervisors to determine the best approach to solve complex 3D challenges to develop a final look in a Houdini pipeline using Renderman, Mantra and Redshift.

Credits


QVISTEN ANIMATION AS | Oslo, Norway

Surfacing ArtistApril 2018 - Nov 2018

Worked with the show supervisors to create final looks, textures and materials for hero environments to be used in production. Also, defined shader requirements, creating shader networks in Maya and Arnold and use Substance and Mari for creating texture maps.

Credits


BLUR STUDIO | Culver City, California

Texturing ArtistFebruary 2017 - April 2018

My primary responsibilities include texture painting, UV Unwrapping and shading. I used 3ds Max, V-Ray and Substance Painter.

Credits


USRA (For NASA Goddard Space Flight Center) | Savannah, Georgia

Texturing and Lighting InternshipJune 2016 - August 2016

Provided Lighting, Texturing and Shaders in Houdini. Assisted with migration of shots from Houdini 13 to Houdini 15.

Credits


DREAMWORKS ANIMATION INDIA | Bangalore, India

Surfacing Artist August 2010 - July 2015

Provided textures, shaders and fur grooming on multiple TV shows & Feature Films. Also contributed towards in-house training for new and existing artists.

Credits

Education


Master of Arts in Visual Effects

Savannah College of Art & DesignSavannah, USA2016

Bachelor of Science in Information & Technology

Sikkim Manipal UniversityBangalore, India2014

Professional Diploma in Visual Effects

Gnomon School of Visual EffectsHollywood, USA2009